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               METADEXTERIOUS Instrument ARCHIVE

METADEXTERIOUS – METADEXTERIAL INSTRUMENTS

Metadexterious Instruments

This build log offers an overview of the instruments I have been designing, engineering, and constructing as part of the Anklepants project since 2007. While many of these instruments are now complete, several remain in development.

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In my work, I have sought to define a term that encompasses the user experience of interacting with these systems — what they are designed to accomplish, the goals I aim to achieve through their engineering, how they function in practice, and what I envision them ultimately contributing to. A central theme in my work is the expansion of dexterity — designing instruments that facilitate the use of precise, intuitive movements, movements that are common in everyday life, and channeling them into musical and gestural decision-making processes.

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In parallel to this physical and technological exploration, I have focused on creating instrument

systems that are not bound to the traditional framework of twelve-tone equal temperament

(12 – TET) or other specific harmonic systems. By moving beyond 12 – TET and exploring

alternative tunings, I aim to offer musicians a broader sonic palette, grounded in a more flexible

and expressive approach to pitch and harmony.

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Additionally, I have sought to extricate my work from the entirely linear process characteristic of

contemporary DAW – based music production. Modern DAWs often prioritise quantised, rigid

workflows, which I believe restricts the spontaneity and expressiveness inherent in live

ays that reflect the performer’s immediate intentions.

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My primary objective is to facilitate nuanced performance with electronic instruments — a feature

that is inherent in acoustic and acoustic-electric instruments but frequently absent in their

electronic counterparts. The rapid evolution of technology, coupled with the accessibility of

low – cost electronic components, prototyping tools, and an expanding body of educational

resources, enables the creation of devices that repurpose familiar movements and apply them

in new and expressive ways. This approach aligns with my broader aim to reimagine electronic

interfaces as tools for more dynamic musical engagement with the machines.

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This work represents a significant shift from my earlier focus on the guitar, an instrument to

which I devoted much of my youth. However, over time, I chose a different path, to

explore the creation of instruments that defy conventional use. These instruments require a

rethinking of both the conceptual framework and the interaction model, demanding that

performers engage with the technology in new ways.

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In its current form, the entire instrument system — comprising the Microphone/controller, Suit/Body instrument (including antennules), right – hand controller, and shoes — features over 70 realtime inputs. These inputs consist of a mix of analog floating, dynamic inputs and digital boolean inputs. Each input is strategically positioned or designed to correspond with specific areas of the body, enabling precise control for the activation or modulation of each respective input. In many cases, inputs are designed to interact or function in conjunction with others, allowing multiple parameters to be modulated simultaneously in a controlled, intentional manner. This configuration effectively transforms the system into an extension of the performer’s body, akin to an additional limb, thereby expanding the user’s dexterity and facilitating more nuanced control over the instrument.​​​​​

metadexterial instrument anklepants picture
Reecard Farché Suit V5

REECARD FARCHÉ SUIT V5 MAIN PCB Design
WORK IN PROGRESS

2024

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2023

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2023

metadexterial instrument design picture
metadexterial instrument picture

The Suit V5 will incorporate six Antennules (three on each shoulder), utilizing 5G Wi – Fi  for communication, along with individual circuit boards for each system component, including the Main Board, PDU, and wireless communications.

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The electronics will serve their functional roles while also contributing to the overall aesthetic of the costume, with large, exposed PDB's, functional, and potentially dangerous elements integrated into the design.

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Building on the Microphone Controller V5, the Suit V5 will be the first system to feature fully CAD – designed PCBs, allowing for easy replacements of PCBs, chassis parts, and even entire instruments on tour. This system will also offer significant new features and expandability.

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The right – hand controller will diverge from the suit's main system and will no longer interface directly with the main board in this version. It will evolve into a standalone wireless controller.

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The PDU will control up to eight high – voltage servo motors, as well as additional components like LEDs and DC motors.

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Additionally, the Suit V5 will incorporate an exoskeletal network of cable controllers, enhancing its metadexterial functionality.

metadexterial instrument picture
metadexterial instrument picture

REECARD FARCHÉ MICROPHONE CONTROLLER V5 (CURRENT)

Reecard Farche Microphone Controller V5

This controller is the first comntrolled Designed Entirely in CAD, and produced entirely using rapid prototyping methods such as 3D printing, CNC etc, encompassing hardware, software, and aesthetics. Might sound stupid.... but prior to this, most of the microphones were purely functional, with aesthetics often being an accident. Microphone Controller V5 marked the first time I could design the entire system as a cohesive in CAD whole and bring it to completion.

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The initial Rhino design began around 2017, and I worked intermittently on it over the years, balancing it with other projects. I focused on finding the ideal placement for the buttons, joysticks, and other input controls. The instrument was completed in 2023.

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The microphone also features one of its three circuit boards as a CAD – designed PCB, created in Eagle in 2018. I plan to replace all handmade prototype boards in this instrument in 2025, alongside the design of the new Suit V5.

Microphone Controller V5 includes the following inputs, which are sent as wireless OSC messages to Max/MSP :

metadexterial instrument microphone contoller picture
metadexterial instrument microphone contoller picture
metadexterial instrument microphone contoller picture
metadexterial instrument microphone contoller picture
metadexterial instrument microphone contoller picture
  • A main array of 16 tactile buttons in a guitar neck configuration with false frets (since I’m a guitarist, this helps me identify hand and finger placement for button combinations)

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  • 4 joysticks

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  • Psi breath controller/sensor (EWI)

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  • Lip/reed squeeze sensor (EWI)

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  • 16 tactile buttons (mainly used for note – on messages for the EWI input)

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  • Accelerometer

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  • Unidirectional cardioid microphone

metadexterial instrument microphone contoller picture
Reecard Farche Suit V4

2023

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2023

REECARD FARCHÉ SUIT V4 (CURRENT)        

metadexterial instrument suit  picture

Completed for the North American tours in 2023, the Reecard Farché Suit V4 retained the same electronics design as V3, with the addition of two Reecard Farché Antennules mounted on the shoulders.

 

The shoulder/armor suit design was created in ZBrush and Rhino3D, sculpted on a 3D scan of my body. Like the Shoe V2, it was printed in flexible TPU on my 3D printers and finished with white flocking.

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The PDU was also upgraded to support the higher –  wattage LEDs in the Eclipsis Æmulor Lacrimis headpiece.

metadexterial instrument suit picture
metadexterial instrument suit picture
metadexterial instrument suit picture
metadexterial instrument suit picture
metadexterial instrument suit picture
metadexterial instrument suit picture
Reecard Farche Antennule V1

2023

2023

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2023

REECARD FARCHÉ ANTENNULE V1 (CURRENT)        

metadexterious instrument antennule picture

Another modulation device based on an analog accelerometer, the Reecard Farché Antennule features an accelerometer and an RGB LED mounted inside a Rhino3D – designed housing, atop custom – wound springs in various gauges. The first prototype was built with an ESP32 board, sending OSC data to Max, but the newer iteration will consist of six units integrated into the main Reecard Farché suit system.

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The high – sensitivity accelerometer detects the high – frequency movement of the springs, generating precise, detailed, and interesting data. This data will be utilized much more extensively in future versions of the system.

physical computing antennule picture

2023

2023

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2023

REECARD FARCHÉ SHOE V2 (CURRENT)    

metadexterious instrument shoe picture
metadexterious instrument shoe picture
metadexterious instrument shoe picture
metadexterious instrument shoe picture

Finally completed in 2023 in Bellingen, the Reecard Farché Shoe V2 is a standalone, wireless shoe controller featuring a Heel FSR, Ball of Foot FSR, and an accelerometer. The shoes transmit OSC data to Max/MSP, allowing modulation of any parameter imaginable. They are frequently used alongside the Reecard Farché Right Hand Controller, which manages arming, latching, or momentary switches.

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The shoes are fully 3D – designed in Rhino3D and ZBrush, and printed in TPU on my 3D printers, with each print taking around 60 hours. Finished with white flocking, the shoes also have on board battery and USB – C charging port. The shoes perform exceptionally well, and there are many more iterations planned for the coming years.

Reecard Farche Shoe V2
Reecard Farche Slideface V1

2022

2022

2022

2022

2019

2019

2019

2019

2019

2019

2019

2019

2019

2019

2019

2019

2019

REECARD FARCHÉ SLIDEFACE V1 MICROPHONE
WORK IN PROGRESS 

metadexterious instrument slideface microphone picture

Slideface is an ongoing project designed to eliminate the need for me to 'hold the microphone,' freeing up my hand for more modulation while still allowing for the mic dynamics achieved by moving the microphone closer or further from the mouth. The microphone element will be mounted on a linear bearing platform, controlled by a stepper motor. The motor's position will be adjusted by the accelerometer, most likely integrated into the new right – hand controller.

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This entire mechanism will be incorporated into the chosen character, such as any of the new Anklepants character masks, and mounted on the skull cap. The form – fitted chassis, which supports all the mechanical parts, is similar to those used in most animatronics worn by a performer.

52623556556_6d46cb738a_o.png

REECARD FARCHÉ TEETH INSTRUMENT 
WORK IN PROGRESS       

metadexterious instrument teeth instrument picture
metadexterious instrument teeth instrument picture
metadexterious instrument teeth instrument picture
physical computing teeth instrument picture
metadexterious instrument teeth instrument picture
metadexterious instrument teeth instrument picture
metadexterious instrument teeth instrument picture
metadexterious instrument teeth instrument picture

Since 2019, I've been developing this teeth percussion sensor/instrument, based on a CEREC teeth scan I had done in 2017. The goal was to experiment with this instrument and other forms of digital 'dentistry,' commonly used in creature effects. I initially tried using vacuum – formed components but ultimately decided to use resin prints with flexible resins.

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The controller features four FSR sensors placed between specific teeth, along with a tough FSR sensor designed to be flicked by the tongue. The system outputs floating analog signals to be sent to MAX/MSP, integrating with other elements of the suit or microphone system. This instrument was designed to be mounted on any instrument from the range using a flexible perch.

Reecard Farche Teeth Instrument

REECARD FARCHÉ RIGHT HAND CONTROLLER V2  

Reecard Farche Right Hand Controller V2
physical computing nand controller picture

The Right Hand Controller built upon the first iteration introduced in 2016 as part of the Reecard Farché Suit V1. In 2019 The V2 added five more tactile buttons, bringing the total to nine, along with an accelerometer.

 

The new CAD- – designed PCB was housed in a resin-printed case shaped based on a 3D scan of my hand, with an ergonomic design and a hook at the top for easy holding, while allowing the controller to be dropped when the hand was used to play other parts of the system.

 

The controller is secured to the wrist with elastic and connects to the rest of the suit's electronics via a 16 – pin LEMO connector.

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physical computing hand controller picture
physical computing hand controller picture
Reecard Farche Suit V3

2019

2019

2019

2019

2019

2019

2019

2019

REECARD FARCHÉ SUIT V3            

metadexterial instrument suit picture
metadexterial instrument suit picture
physical computing suit picture
metadexterial instrument suit picture
physical computing suit picture
metadexterial instrument suit picture

This version featured a more refined iteration of the electronics from the Reecard Farché Suit V2, with improved interfacing connectors, better cable management, and enhanced integration with the new Black Thankletine (black flower) costume,

 

Also present in this update was the addition of the 1st CAD designed PCB in the new right hand controller, All the electronics housings were entirely CAD – designed and 3D – printed. It was used exclusively for one North American tour in 2019.

Reecard Farche Guitar Controller

2018

2018

2018

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2018

2018

2018

2018

REECARD FARCHÉ GUITAR CONTROLLER
WORK IN PROGRESS    

Originally created in 2018 with custom electronics from StarLabs, this controller features a unique 24x12 neck button array of pressure – sensitive RGB buttons. It also includes an onboard IMU unit and a Teensy microcontroller. Future plans for the controller include integrating a microphone, foot instrument, and interactive animatronic elements.

metadexterious instrument guitar controller picture
metadexterious instrument guitar controller picture
metadexterious instrument guitar controller picture
Reecard Farche Intonarumori

REECARD FARCHÉ INTONARUMORI
                     ELECTRO ACOUSTIC CONTROLLER 

WORK IN PROGRESS    

2017

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The design of the Reecard Farché Intonarumori began in Rhino3d in 2017. This was the first electro – acoustic instrument built by Reecard Farché, inspired loosely by Luigi Russolo’s Intonarumori and the hurdy – gurdy. The instrument features a fully CAD – designed, CNC – machined alloy chassis, with numerous 3D – printed components made using both DLP and FDM printing technologies.

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metadexterious instrument intonarumori picture
physical computing intonarumori controller picture

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 The instrument is a 9 – string, tuned set, with 9 resonators housed in the tail. It includes 8 DC motors that resonate the strings, with motor speed controlled by breath pressure. The strings are selected using 8 silicone pads, while a thumb lever allows for "wrong string" modulation. Further modulations are available through two 1000mm travel string potentiometers, as well as an onboard accelerometer for live performance adjustments.

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Due to cost and equipment constraints, the design and manufacture of this instrument have taken longer than expected. However, it is slated for completion in 2025.

physical computing intonarumori controller picture
metadexterious instrument intonarumori picture
metadexterious instrument intonarumori picture
physical computing intonarumori controller picture
metadexterious instrument intonarumori picture
Reecard Farche Microphone Controller V4

2016

2016

2016

2016

2016

2016

2016

REECARD FARCHÉ MICROPHONE CONTROLLER V4 

metadexterious instrument microphone controller picture
metadexterious instrument microphone controller picture
metadexterious instrument microphone controller picture
metadexterious instrument microphone controller picture

Developed in conjunction with the Reecard Farché Suit V2 in 2016, the Mic Controller V4 introduced Wi-Fi radio communication and featured an onboard IMU (Inertial Measurement Unit). The microphone system offered the following modulation and performance capabilities:

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  • 24 tactile buttons​

  • 4 joysticks​

  • Accelerometer​

  • Breath controller (EWI)​

  • Mic body squeeze FSR

The microphone itself featured a modified unidirectional cardioid capsule from an SM58, housed in a custom hand – machined alloy chassis. It also included extended custom joystick tips, specialized wiring, and an EWI mouthpiece. The design prioritized functionality for further development.

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Reecard Farche Shoe V1

REECARD FARCHÉ SHOE V1

2016

2016

2016

2016

The Reecard Farché Shoe V1 was the first implementation of an FSR sensor in the shoe sole, integrated into the hardware and software updates of Suit V3. The FSR sensor triggered sounds that were selected or armed by the Suit V3 right-hand controller.

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physical computing shoe picture
physical computing shoe picture
physical computing shoe picture
Screenshot 2024-11-27 at 9.30_edited.jpg

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The shoes and the right – hand controller were designed to work in tandem, with both momentary and latching arming of sounds and effect modulations.

Reecard Farche Suit V2

2016

2016

2016

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2016

REECARD FARCHÉ SUIT V2 

physical computing suit picture

The Reecard Farché Suit V2 represented the first major update to the system, marking a turning point where everything was rebuilt from scratch. Developed on a Teensy 3.2 development board, the system underwent a steep learning curve but achieved a significant upgrade in performance. The new design dramatically reduced signal latency, making the system capable of handling time – sensitive tasks with precision. This update opened up new possibilities for more nuanced and accurate musical gestures.

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This advancement would not have been possible without the guidance, support, and expertise of Dr. Seb Madgwick of X-io, Bristol, UK. Seb contributed invaluable assistance with coding, electronics design, and provided some of his NGIMU units.

The system transitioned to Wi-Fi-based communication. Microcontrollers were programmed in C++ to collect sensor data, package it, and transmit it over Wi-Fi to Max/MSP, where it was unpacked and used in Max and Ableton.

With its modular design, I was able to easily add new sensors, customise the software, and modify the electronics. The long-term goal was to design PCBs and fine-tune the system’s inputs for optimal performance.

In addition to the features of Suit V1, the Suit V2 introduced several new capabilities:

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  • A right – hand controller with an accelerometer and four tactile buttons.​​

  • Improved power management, including 3V, 6V, and 12V power distribution with DC – DC voltage regulators. (The old system had a tendency to burn me during performances!)​

  • An elbow-bend sensor using a force-sensitive resistor (FSR).​

  • Expanded the Reecard Farché Shoe V1 interface.​

  • Added several auxiliary inputs and outputs for further experimentation and expansion.

physical computing suit picture
physical computing suit picture
physical computing suit picture

2015

2015

2015

2015

REECARD FARCHÉ MICROPHONE CONTROLLER V3 

metadexterial instrument microphone contoller picture
physical computing microphone picture

Built in Berlin in 2014, Mic Controller V3 was almost identical to V2, except for the removal of the Blade/Dagger shape & third auxiliary joystick. The primary reason for creating V3 was the difficulty I faced flying with the microphone, as it was often deemed a weapon. I didn’t want to risk damage by checking it in, and on several occasions, I paid airline staff €50 to allow me to carry it on board. Eventually, the hassle became too much, so I removed the blade shape from V2 to avoid further issues.

Reecard Farche Microphone Controller V3
metadexterial instrument microphone contoller picture

2014

2014

2014

2014

2014

REECARD FARCHÉ MICROPHONE CONTROLLER V2 

Reecard Farche Microphone Contoller V2
metadexterial instrument microphone contoller picture
metadexterial instrument microphone contoller picture

Mic Controller V2, Built in Berlin in 2014 again utilised the Sony PS3, with the same software, this time in a totally custom machined aluminium chassis, with modified joystick wires, for more playability, and the addition of another Joystick potentiometer, daisy chained in a more convenient location, as well as a more convenient location and layout of the key tactile buttons.

Reecard Farche Microphone Controller Vwun

2012

2012

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2012

REECARD FARCHÉ MICROPHONE CONTROLLER Vwün 

Microphone controller picture

The Mic Controller VWün, in 2012, built in Berlin, was based on a circuit – bent PS3 controller, using OSCulator to send OSC packets to Max/MSP. It featured 16 tactile buttons, 2 joysticks, and an accelerometer.

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The controller also included a wireless cardioid microphone with a carbon mic element for different vocal textures, switchable via a small 2 – position switch on the mic body. The mic itself had a machined Delrin body and a stainless steel protective plate.

Microphone controller picture
Microphone controller picture

REECARD FARCHÉ SUIT V1 

Suit Max MSP picture
Reecard Farche suit picture

The first wireless suit system I built in London in 2012,  featured an Arduino Fio with Firmata, transmitting data wirelessly to Max/MSP via Xbee radios. It was also the first to integrate an accelerometer in the right hand, used as a modulator for effects selected on the microphone.

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Suit V1 received animatronic sequences from Ableton and Max/MSP, with the right – hand accelerometer override for controlling the animatronics. Additionally, a pump was incorporated to squirt liquid from the nose. All of these components were hidden inside a

Reecard Farche suit picture
Reecard Farche suit picture
Reecard Farche Microphone Controller

REECARD FARCHÉ MICROPHONE CONTROLLER 

2011

2011

2011

The first wireless mic controller I built in London in 2010 – 2011 was based on a circuit – bent Sony BD PlayStation controller, featuring 10 tactile buttons. It was paired with a software application, written by Camille Trolliard of OSCulator, that sent OSC packets to Max/MSP.

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The controller also included a wireless cardioid microphone.

 microphone controller  picture

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